Games

A showcase of my highlighted game projects.

Featured Games

Eye of the Erime

Eye of the Erime is a puzzle game where you use a camera to take photos of flowers to manipulate objects temporally and spatially.

This place is not meant for you. It may not be meant for humans. The shapes, the structures, the roads, the traces of peoples gone for millions of years. But where some would be terrified by this strange unfamiliarity, you are intrigued. Equipped with only your wits and a simple camera, you explore the ruins of this ancient civilization torn asunder by a phenomenon they did not understand. Wandering past objects phasing into and out of existence you wonder; will you discover what led to the downfall of these people, or will you succumb to the same fate?

Exhibited at Bradley's FUSE 2025 showcase!

  • Roles: Creative Director, Systems Designer, Puzzle Designer
  • Coordinated a team of 10 masters students with a 40 hour work week to simulate an indie studio
  • Collaborated in creating the entanglement system core gameplay mechanic and worked to develop puzzle element systems to support gameplay depth
  • Established internal puzzle logic and constructed over 10 puzzles
  • Designed a dynamically updating spreadsheet to track puzzle data across milestones
  • Exhibited at Bradley's FUSE 2025: https://bradleyinteractive.com/2025/exhibits/eye-of-the-erime/

SoulSync City is a movement shooter where the faster you move, the more powerful the player becomes. The player’s kinetic pistol gathers kinetic energy to fire potent blasts at enemies.

Run, fight, escape. In SoulSync City escape a city overtaken by MODULUS, a rogue combat AI. Play as Mei, a rebel on the run who has access to three unique tools that alter their movement in different ways and enhance their kinetic energy-storing pistol that deals damage based on speed. Using their tool(s) and pistol combination, take down MODULUS, escape the city, and take back your soul.

Winner of the MDEV Best of Showcase Student Entry 2024 Award!

Showcased at BostonFIG Online Expo 2024!

Featured in Back Alley Games' 2025 January Edition! 

Exhibited at Bradley's FUSE 2025 showcase!

  • Roles: Creative Director, Systems Designer, Level Designer
  • Led a team of 26 people to construct a movement shooter focused on unique traversal through the world
  • Designed and iterated on the Kinetic Pistol and other tools to increase emergent and multiplicative gameplay
  • Constructed portions of level two that incorporate trains and combat in an enclosed area
  • Exhibited at Bradley's FUSE 2024: https://bradleyinteractive.com/2024/exhibits/soulsync-city/

SoulSync City

The Levees Were Dry

The Levees Were Dry is a 12 card low-skill strategy push-your-luck game where you compete against your fellow farmers to harvest the most wheat before your land floods and you become a vengeful ghost.

The winner of the 2023 Volition Design Award for Galactic Excellence!

Exhibited at Bradley's FUSE 2023 showcase!

See All My Games Below!